Hey there,
I am using Physics Control for Hit Reactions as seen in the Content Examples.
My problem is that I give every character’s mesh a random scale from stream after spawning, and the ragdoll gets squashed together as soon as activated (as seen in the image).
That does not happen when giving the mesh a fixed scale value before playing, or when doing in the construction script. However, the scale needs to be random and replicated over the network, so I need to set the scale during runtime.
It can be easily reproduced by just going to the Hit Reactions Manny in the Content Examples and SetRelativeScale3D or SetWorldScale3D to 2 on BeginPlay.
I wonder what is different when setting the scale during runtime so physics control can’t handle it? Can I somehow force an Update so it works just like a pre-scaled component?