Seem to have troubles with Physics Control losing Bone Data Information randomly and my character collapses into a pile of limbs. Is there a new way to set it up in 5.6 compared to 5.5? Everything works perfect in 5.5, Thanks
I had the same issue in UE version 5.5.4, and fixed it by removing the node “Add Tick Prerequisite Component” in my character blueprint. This node makes the Mesh Component tick after another component in my character and probably ticks after the Physics control component. So I guess the Physics Control needs to tick before the Mesh.
Another thing I tried is that the Mesh has the tick group “during physics”. This also led to the missing bone data.
So by setting the Mesh and Physics Control component to the same tick group (pre physics) I was able to “fix” the missing bone data issue.
This thread also had a similar problem/ solution: Incompatibility Between Physics Control and Motion Matching in UE5.5