ShieldUp
(ShieldUp)
1
Hi, I’m trying to follow this tutorial on youtube: UE4 Pull Lever / Radial Switch using Physics Constraints in Unreal Engine 4 Tutorial How To - YouTube in UE5.1 and it seems the linear Limits and Angular Limits are broken for me. I have checked 3 times that I have the exact same settings but I can’t even recreate what he did in 4:48.
Here is a video showing my results:
Did you ever find a solution. Facing this after moving a project from 4.27 to 5.3!
Looks like a bug in the new Chaos system.
Using the Projection options, it should be instantly resetting to the correct position but its not.
4.27 works perfectly obviously.
Also tried.
p.Chaos.Solver.SleepEnabled 0
p.Chaos.Solver.Joint.UseLinearSolver 0