I am trying to lock the rigid body physics to One axis.
I believe I must use UPhysicsConstraintComponent. Could someone provide an example of how to set this up and tie it to a static mesh actor.
Thanks
I am trying to lock the rigid body physics to One axis.
I believe I must use UPhysicsConstraintComponent. Could someone provide an example of how to set this up and tie it to a static mesh actor.
Thanks
replied 2 you here