I’m trying to setup a physics constraint between 2 characters in unreal. I can get the constraints to work with simple objects like constraining a couple of cubes together on a component level, but I can’t seem to get them to work on a character skeletal joint level. I can’t seem to get the physics constraint to recognize the joints of the 2 characters, when entering the constraint bone names.
eg. Say i have 2 characters and I want to constrain the hand joint of one the character to the hand joint of the other character. Basically trying to get one character to drag the other
character around by the hand.
Is something like this possible to do? Not really sure how to go about it.