I just Discovered this issue my self With My VR project.
I’m migrating a VR project that uses Physics constraints on the hands to UE5 & Its a mess. the once tight constraints are now loosely swinging all over the place not anywhere near my hands.
I also noticed that even with constrained objects named in the details panel It don’t seem to work and my physical bits sit on the floor . So I forced one of them in the graph by using the set constrained components node But then both were working?? but, but swinging all over again?
Im confused
Well, because chaos is really really bad…
I’m against it too, at least in its current state.
The problem is that unless a billion bug reports get filed so that out of those epic can ignore the usual 999,999,900, we will never see any improvements.
In reality, it really doesn’t look like anyone at Epic is capable of actually improving on the current performance - so getting parity isn’t going to happen at all. Probably ever.
As a result, I would suggest not using unreal, or sticking to older versions.
Really, with the ample variety of low entry cost/free game development platforms out there, there really isn’t any reason to stick with epic for the specific purpose of physic based games IMHO…