Physics constraints keep breaking

Hey all -

I’m running into an issue where physics constraints keep detaching, even though it’s set so that constraints should not break. Any ideas?

I’m trying to make a cart pulled behind a horse but I’m also finding the physics to be suuuuper jank, so maybe there’s a more ideal way of implementing this

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Did you ever find a fix? I’ve always had that problem with physics constraints.
Whenever I stop moving it just detaches and floats.

Nope

It’s sort of incredible but getting a horse to pull a chart proved to be a monumental task unless you want to convert it to be a vehicle

Folks, the teick is not to use physics.

Yea its a “bunch” more work, but really all you need to do is adjust the position of individual tires up and down to match the next frame position of the landscape.

In turn, this also makes it impossible for the cart to jump and spin out of control due to any physX issue one may have.

The speed and heading just matches that of the pullee - because this is applicable to anything that could drag the item.

With 2 wheels anyway. With more, then you may as well use the vehicle stuff - or create somethig better, where the traces to position are related to each attached tire (like the original physx vehicle stuff).

If you cant figure out how to run the trace, share some code you started with on this topic so whoever passes can fix it - it may help the next cart maker…