Physics Constraints and UEFN

I’m trying to add some door interaction and rigged up a test in Unreal and imported the Door over. UEFN sees the physics constraint but won’t let it pass validation. Is there an alternative way to do this? Perhaps using skeletal mesh or even verse (rotate prop?) Kinda odd that we can’t use some basic components but is there at least a plan to add more physics handling?

Any ideas on how to work around this would be appreciated,
Thank you!

Error during upload validation


LogValkyrieValidation: Error: Found disallowed object type /Script/Engine.PhysicsConstraintComponent, Referenced by:Content/Blueprints/BP_Door.uasset,Content/__ExternalActors__/VerseHell/9/91/DGFX4RCZDL5UAN1CFTF15E.uasset, Plugin mount point:/VerseHell.
LogValkyrieValidation: Error:     Actor (Door) of Class (REINST_BP_Door_C_128) referenced Disallowed Object (/Script/Engine.PhysicsConstraintComponent)
LogOnlineGame: Warning: UFortMcpUtils::SubmitLogs - filename=UEFN-Report-DisallowedObject-/Script/Engine.PhysicsConstraintComponent-2024.03.14-21.20.55-PrimaryPlayer
UEFNValidation: Error: Found disallowed object type /Script/Engine.PhysicsConstraintComponent, Referenced by:See below for asset list, Plugin mount point:/VerseHell.
UEFNValidation: Error:      /VerseHell/Blueprints/BP_Door
UEFNValidation: Error:      /VerseHell/VerseHell.VerseHell:PersistentLevel.BP_Door_C_UAID_F875A4B1C73861E201_1636916896