How would I go about attaching a physics constraint to the player? I’m attempting to make a grappling hook. The constraint is attaching to the player but not functioning. https://ibb.co/2KtDwdd
I’m thinking this might be because the character movement component won’t respond to physics constraints, but this may be outdated information. I found a couple of threads where people said they got it working in blueprints.
*I’ve been using blueprints in unreal and learning c++ for almost a year and just starting to use c++ in unreal.