Physics Constraint strange simulation when attached to a character

So I’ve got a gun strap handle that is supposed to hang off the gun itself.

b_gun_rem01 is set to ‘Kinematic’ and **b_gun_rem02 **is set to ‘Simulated’.

When simulating this in the physics editor or through simulation in PIE (just dropping the gun in the level), it works perfectly fine.

But when the gun is being attached to a character it starts to jiggle around uncontrollably:

Is there a way to stop it from getting that much energy?

Thank you!

Looks like your character’s capsule which is set to Pawn is colliding with the strap.

Thank you very much, that was indeed the problem.