physics constraint problem

Hey Guys,

Here is the problem that i have recorded so you will understand the problem better:

[video]Unreal Engine physics problem - YouTube


i think because collision from pawn is touching the actor which is movable that’s why it is moving but how can i limit it and when it reaches the limit stop there instead mess around bla bla…

i have done climbing system and snapping to actor and detaching staff… but this physics problem is killing me!

i’m open for another solution as well! any idea is welcome

bump :confused: