Hey Guys,
Here is the problem that i have recorded so you will understand the problem better:
[video]Unreal Engine physics problem - YouTube
i think because collision from pawn is touching the actor which is movable that’s why it is moving but how can i limit it and when it reaches the limit stop there instead mess around bla bla…
i have done climbing system and snapping to actor and detaching staff… but this physics problem is killing me!