Hi, I’m trying to debug an issue I’m seeing with Physics constraints on dedicated server.
I have a fairly simple pendulum setup, A cube floating in the air with Simulate Physics disabled, and a ball connected to that cube via a physics constraint actor.
The ball constructor has:
bReplicates = true;
SetReplicatingMovement(true);
SetPhysicsReplicationMode(EPhysicsReplicationMode::PredictiveInterpolation);
Using Play Standalone everything is working as expected, the ball swings around great.
But when running Play as Client, The ball gets stuck. Sometimes it falls all the way to the ground, sometimes it just stops mid swing.
I’ve added some debug code that replicates the server position through another variable and looks like the server has a much longer constant set.
Any ideas how this would happen?
I’m using Version: 5.4.3-0+UE5