Hello, I have recently updated UE from 5.1 to 5.3, and everything seems to have been preserved, except this one thing…
In my scene, I have lights that hang from the ceiling. They are a simple BP, with a base, lamp itself, and a physics constraint. They work all fine when placed in the world. The problem is that I need to spawn them in via Level Instancing.
Once they get spawned in on runtime, the constraint breaks.
Some details worth noting:
When the ceiling lamp is spawned in, the “lenght” at which the lamp is connected seems to change, making it fall and stop at a specific point.
https://youtu.be/N7zGsS4ZPBI | A very quick video demonstration of the issue.
I believe I have tried every setting possible when it comes to the physics constraint component, am I missing something or is the issue somewhere completely else? Or perhaps is it a new bug? Any answers are appreciated! <3