I have created a BP of a seesaw and put it in my level.Now the question is that if I set the board of the seesaw’s SimulatePhysics is true, then it will word correctly. But if I don’t set the Simulate Physics is true at begining, and I will set it in runtime by code, the PhysicsConstraint’ s limit won’t work. When I set the board’s Simulate Physics, I also call PhysicsConstraint::SetConstrainedComponents to Initialize the PhysicsConstraint, but it still doesn’t work
Heya
What code are you using to set simulate physics at runtime?
Like Mesh->SetSimulatePhysics(true)