Hi, I have a door using a physics constraint, and the main issue is with player collisions. The door (100kg) receives too much force when the player collides with it. It seems fine when the player collides with the part of the door near the physics constraint, but touching the corner applies a massive force in the opposite direction. I use ‘Add Torque in Degrees’ to open it manually, but when I increased the mass to 700kg, the door stopped halfway on collision instead of fully closing. How can I limit the force from collisions without affecting the manual opening system?