Physics constraint doesn't move with parent actor?

Hello I have a moving parent actor that has two PhysicsConstraint child components placed slightly off to the side of the actor. Whenever the player presses the spacebar while turning the event sets the linear XYZ limit on one of the constraints to locked and then upon release it resets to free. (Like an anchor turn/drift of sorts). This part works.

However, what doesn’t work is that the constraints stay in the same place from where the player spawns and never moves despite being right next to the player as a child actor within the viewport.

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I’ve been having the same problem and it’s driving me nuts! Did you ever find a solution?

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