I’m trying to hold objets in VR using physics constraints, and some of these objects require that their collision and the hand collision intersect, like the grips of guns. I can get them to attach in the correct location on the object, but the hands and the object start spazzing out immediately. There is a checkbox in the physics constraint that should disable the collision between the connected objects, but that doesn’t seem to work. I feel like I am missing something.
^The settings I’m using and the blueprint