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Physics constraint disable collision between attached components

I’m trying to hold objets in VR using physics constraints, and some of these objects require that their collision and the hand collision intersect, like the grips of guns. I can get them to attach in the correct location on the object, but the hands and the object start spazzing out immediately. There is a checkbox in the physics constraint that should disable the collision between the connected objects, but that doesn’t seem to work. I feel like I am missing something.

^The settings I’m using and the blueprint