I have a problem where my constraints that I created in the Construction script of my blueprint are not working in game. The blueprints act as if the constraint is not even there when I hit play. I go into further detail of the problem in the link down below. I decided to re post this problem here to get it some more attention.
Construction blueprints only work in the editor and don’t show up in gameplay. What you want to do is copy those blueprints to the event graph, activate them with “Event BeginPlay”
@LsRainbows I made a mistake. The reason why I thought it wasn’t working in “Event BeginPlay” was because I didn’t set the meshes for the static mesh components. I redid the test and now it works perfectly. That you very much for the help!