Physics Constraint Component

Super awesomeness, running it in Begin Play makes it work.

Thanks a alot!

I’ve attached how blueprint is setup now (and it works).

Basicly what Im gonna do in my real work is setting up a “SetConstrained”-class. And fill an array with those instead of calling “SetConstrainedComponents” and then loop through that array in the BeginPlay.

Best regards
:smiley: