Im trying to set up a joint between two components in a construction script. But I can not get it to work. I’ve attached an image for how my blueprint is setup. I’ve tried settings Limits in separate functions also.
I don’t understand what is missing.
- Create a mesh
- Create another mesh
- Set one mesh to simulate physics.
- Add a constraintcomponent.
- Set the constrained components to the meshes I’ve just created.
- When I look in the scene the joint is clearly there. But when I press play they are not connected.
I’ve tried ALOT of different setups to get this to work. I’ve also tried writing the code in C++ with mixed bad results (I’ve sorta felt like I was getting close a couple of times).
Unreal Engine 4.6.1.
(I’ve also tried in 4.7)