What am I doing wrong here?
Using a physics constraint component and set constrained components for a grab-item mechanic. While the actors I’m attempting to pick up are actively in motion, it works fine. However, the second the object stops moving, nothing happens.
I’ve tested offsetting the constraint location so that the object is forced to move a bit in order to attach, no change.
I’ve checked to make sure the object isn’t sleeping, it is not.
A workaround I’ve been able to find is to add force at the object’s location immediately before constraining it. If I don’t do this and the object is settled, nothing happens.
Is this by chance a known issue? I can’t find any information at all.