Hello, I am trying to connect with a Cable Actor two objects:
A Static Cube and a Blueprint Actor.
I get the error “attempting to create a joint between objects that are both static. No joint created.”
If I connect with another object that is not a blueprint actor (with mobility set to Movable and Physics on) everything works correct.
How can I make my blueprint actor movable (the Default Scene Root and the Static Mesh Components are already set to movable).