Physics Constraint between Static Object and a Blueprint Class Actor

Hello, I am trying to connect with a Cable Actor two objects:
A Static Cube and a Blueprint Actor.
I get the error “attempting to create a joint between objects that are both static. No joint created.”

If I connect with another object that is not a blueprint actor (with mobility set to Movable and Physics on) everything works correct.

How can I make my blueprint actor movable (the Default Scene Root and the Static Mesh Components are already set to movable).


Having the same problem. Did you figure it out?

There may be many reasons why not - but can’t you just work it the opposite way? Create the cable inside the BP.
Obviously you would have to destry a component and spawn a new object if you plan to interact, but it may help.