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Physics Constraint Actor

Hello I am working on opening and closing doors, I would like to know if it is possible to change the axis of a constraint?

By default this axis are the center like that.
http://img4.hostingpics.net/thumbs/mini_612548Axis.png

Thanks.

you need bones on edge of door ad frame, then there is property that tells constrain to use bones and its name. By default it uses pivot/center scene when exported.
You can add bones inside unreal editor. Open mesh asset and there is simple mesh editor window. You can add/move bones there.

Thanks Nawrot how you can add bones in StaticMesh window ? sorry i dont understand my Editor mesh looks like that

http://img4.hostingpics.net/thumbs/mini_239413door.png

I saw on the forums you can use an actor BPto define bones is it easier?