Physics Constraint Actor

Hello I am working on opening and closing doors, I would like to know if it is possible to change the axis of a constraint?

By default this axis are the center like that.


you need bones on edge of door ad frame, then there is property that tells constrain to use bones and its name. By default it uses pivot/center scene when exported.
You can add bones inside unreal editor. Open mesh asset and there is simple mesh editor window. You can add/move bones there.

Thanks Nawrot how you can add bones in StaticMesh window ? sorry i dont understand my Editor mesh looks like that

I saw on the forums you can use an actor BPto define bones is it easier?