Having a problem with the physics / collision in the Udemy Pinball tutorial. This DOES NOT occur in the Unreal Editor, but **DOES **occur after packaging the game.
During the tutorial he mentions raising the “Position Solver Iteration Count” and “Velocity Solver Iteration Count” to be higher numbers to resolve this issue. I’ve tried numbers as high as a 1,000 and that doesn’t help. I also have CCD enabled. I’ve tried multiple combinations of values, and enabling/disabling CCD, but nothing helps. Note I’m adjusting these values on the Ball Static Mesh component. I’ve even enabled CCD on the Pullback Lever and flippers, but still occurs.
Any thoughts on why this ball does what it does?