I’m somewhat new to UE and I’m running into a problem where the in-editor physics are different compared to a test build of the project.
I’ve looked through the physics settings and haven’t noticed anything out of the ordinary.
The vehicle is made out of blocks that are connected to each other when spawned in (with a modular concept in mind)
Here is a clip of the difference in physics.
https://youtu.be/cNYO8o6NoRQ