Switching from 4.7.6 to 4.8 has broken the platforming functionality in my platforming game. Where before, performing a charged jump would get you to a ledge (specifically scaled to the players jumps) and you would land and keep going, now when reaching the ledge, it seems as though the physics capsule lips up of the ledge, but then slides right off. Jumping from a distance head on or perpendicular to the ledge will usually get you there, but jumping along the wall or landing at an angle you’ll almost never make it. Is this a bug? 4.8 has networking features I really need in blueprints, but I have to stick with 4.7.6 so the gameplay is still actually smooth.