I’m trying to impliment physics on a character where only his legs and one arm are loose like a ragdoll. I have physics capsules on every major joint on the character and I’ve dialed in all the settings so that they act like how i want. Except whenever I press “play simulation” the shoulder capsule and hip capsule snap to the root in the middle of the lower torso. the shoulder capsule is “simulated” physics types and the all of the other capsules that I want static are "kinematic"physics type. Does anyone know how I may be able to fix this?