Physics Box Collision follows child static mesh with collision off's relative and world rotation.

Hey! So I have a physics based kart that goes like this: Root (Parent) Kart Static Mesh (Child of Root) and Collision (Child of Root)

The Kart mesh and every of its children have the collisions deactivated, but for some reason if i rotate the kart mesh this happens:

Yes, the root follows the mesh’s rotation and messes with it, how can I separate the mesh’s rotation and translation from the root?

Thanks in advance

Yes