Hey! So I have a physics based kart that goes like this: Root (Parent) Kart Static Mesh (Child of Root) and Collision (Child of Root)
The Kart mesh and every of its children have the collisions deactivated, but for some reason if i rotate the kart mesh this happens:
Yes, the root follows the mesh’s rotation and messes with it, how can I separate the mesh’s rotation and translation from the root?
Thanks in advance
Yes

