hi guys
i am setting up a system for making limbs ragdoll when shot at. The system works perfectly, but the physics simulations not so much. I reduced the size of the capusles so they don’t overlap at all, but im still seeing some jittery-ness. Another issue that i have is that the ragdoll limbs seem to have no mass. I have increased the mass by a ton(both mass in kilos and mass scale) but the limbs still appear to have no weight. as soon as the character runs, or any other character bumps into him, the limb just starts flying around like crazy. I’ve also tried adjust angular limits, but nothing came out of it.
Any suggestions on how i can make the limbs more stable, heavier…well to look more like limbs that actually have weight and don’t fly around like crazy xD ?