I’ve tried adding a Physics Asset in as many ways as I could find to a SK Mesh but it’s causing the Mesh to implode / collapse even though in the Physics Asset editor it seems to work fine.
Anyone know how to fix this?
I’ve tried adding a Physics Asset in as many ways as I could find to a SK Mesh but it’s causing the Mesh to implode / collapse even though in the Physics Asset editor it seems to work fine.
Anyone know how to fix this?
For further notice in case I do this again or someone else has the same problem, it’s a problem with scale …
(I my case with Blender) Instead of scale being at 1 and everything is the right size, the scale should actually be 100 (applied) but exported at 0.01, although on export transform scale also 1.