Hello! I have a strange issue i havent seen before, and i cant find any information about online. So i have a simple hair mesh made in Blender, the mesh itself and the skeleton for it both have had their all their transformations applied, so positions and rotations are all at 0 and scales are at 1.0.
In unreal im trying to add physics bodies to the bones in the braid and simulate physics to make it flop around like a braid would, so i followed this video https://www.youtube.com/watch?v=N1y-2tLgms4 to do so. When i then try to simulate the physics, the mesh just kinda dissapears where the physics bodies are. Im not sure if theyre being scaled down to 0, or if there some other strange effect going on. I havent been able to find any info on this at all, and unless ive missed something every time i watched that video, he doesnt mention anything about it either. Ive been mocking around with settings all day and havent had any success there either.
If you have any insight into this, it’d be much appreciated. Thanks!
Also feel free to call me a dummy if its super obvious.


