Physics / Blueprints: Get Constrained Components

This is for anyone that is not too familiar with C++ (like myself). After some head scratching, I realized that in order to get this code to compile you have to remove the ‘ROBOTICS_API’ in the header.

so instead of
class ROBOTICS_API UServoSupport : public UBlueprintFunctionLibrary
it should read
class UServoSupport : public UBlueprintFunctionLibrary

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