Blueprints currently only support the Set Constrained Components to set the actors ( as primitive component reference ) that are connected to the constraint. But I can not access these actors in the blueprint with a node like Get Constrained Components because it doesn’t seem to exist.
The current workflow would be to add two variables for the actors to the blueprint of the constraint and set them to editable. Then select the actors in the Details panel. And this looks like this:
(D’oh! I flipped the actors! An other reason why we need this… )
Very redundant or not ? :rolleyes:
So… please add a Get Constrained Components node.
Then it is a lot easier to access these actors to e.g. calculate the angle between them etc…