Hey Team, I’m currently working on a game that implements the physics beta into it. I’ve notice that it is not possible to ignore a pawn properly when physics is enabled; specifically, I have a prop blueprint that has a spherical mesh and a physics component attached to it. As for its collision, it is set to ignore pawns, npcs, and cameras. When testing in game, there is a noticeable glitch that takes place when this blueprint and a player collide - it causes the player to move as if they were interacting with physics, but then they suddenly teleport back ( I guess a rollback of sorts, I’m not well versed in how those systems work).
Anyway, to put it plainly, I would love a simple option / way to toggle physics interactions off between physics component objects and players. Thanks!