Physics being applied to character on beginplay, camera falling through floor?

I have no idea how this is happening. I tried to create a death gameplay ability (all it was supposed to do was disable movement), but for some reason it was causing physics to be simulated on the player character, and made the camera fall through the floor. I deleted all my death code and blueprints and anything relating to it, but it’s still happening. Does anyone know why this could be happening?

So I fixed the camera falling through the floor, somehow the capsule got set to no collision so i changed it back to query and physics. My mesh is still ragdolling around though, even though I don’t simulate physics anywhere.