Physics based sprouts

Hi Unreal devs!
I’m currently looking at getting some segments of a character I’m working with controlled by physics. I’ve managed to add some spring controllers to a couple of joints to give him some chest and stomach physics. However, he has a few sprouts coming out of his head (he’s a potato, don’t judge the poor guy) and was wondering what the best way to go about giving him bouncy sprouts, as it could get pretty messy.

I’ve rigged them up with joints, and I’ve played with using the same system as above and while I do get some kinda results, I’m not sure it’s the best. Any thoughts?