This is my first post on these forums and I would like to start by saying what an awesome community this is
I have learnt so much from reading the contributions of other users already but this is the first time I am really stuck on something.
I have a first person melee system set up and would like physics based hit animations as described on this page of the documentation: https://docs.unrealengine.com/latest/INT/Engine/Animation/PhysicallyDrivenAnimation/index.html
If anyone could help me with blending physics animation I would be very grateful. All I can achieve is a character mesh that flails around and doesnโt return to its original positition