Physics based character

So I’ve tried a couple of different methods and scoured the internet and videos for help but I’ve found nothing on what I’m trying to do. Basically I made a slime in blender and gave it soft body physics so it’s more natural than pre-canned animations. I also added a skeleton because it needs that to be a controllable actor in UE4 but when I import into UE4 it just becomes rigid like a block. What do I do?link text

Never mind I’m just going to put in animations I made that look as organic as possible