Physics based character

Hi, could someone explain to me what do I need to do to make a physics based player charcter?

I want to use a capsule component for simplicity, but the character model that I already made and rigged is going to have to interact with the environment and other physics based entities in the game. Also I want to know how to animate so that the animations act with physics and not pre-determined solid movements.

I couldn’t find many tutorials on how to do that, so any help is apperciated!