I’m trying to make AI pawns move using Physics, I have this working with set rotation but its an instant movement and looks terrible, plus the players’ movement is all physics and would be unfair.
So **given a location, how would I get an AI to face that location and stay facing it (constant correction) while it impulses towards it? **
Abstract answers are cool but iv only been at this since quarantine so an ELI5 would be fantastic.
For anyone passing through, Any idea why X-Roll funks up Pitch/Yaw movement/navigation? It seems to get to 90Deg or so and the pawn starts to drift off and wander about.
Does “add angular impulse” add velocity from the world location point of reference?
Or is the impulse the same but the target and your calculations towards the target not representative any more?
would roll after 90 have to modify your calculations somehow?