Hello, i’m having a little issue making an skeletal mesh going into ragdoll, the main problem is, when i kill the enemy, it will die, i remove the collision from the capsule component and start the physic simulation.
When this happens the enemy begin to fly away like crazy, i tried to find on google an solution for this, but didn’t found it.
i checked on the physic asset editor too, trying to find something weird and when i push simulated in the editor the mesh is moving like crazy too.
Here is a video of this behavior, if anyone knows how to fix or a tutorial to fix it, will be very useful.
thanks in advance for all the help