I think this is probably a bug.
I’m using Set Angular Velocity Target to create a rotating physics object, but I’m running into an issue where if I set angular velocity target to a low value (about under 1.0), the object will not move until it is overridden with a high value.
For example if you initially set the angular velocity target to 0, it will not move unless you override it with a value of 1.0 or higher. In other words, settings below 1.0 rarely work.
I set the Velocity Strength to 1000000. Therefore, it should “force” itself to move to the angular velocity target, but at low velocities nothing happens.
Does anyone have knowledge on this issue?
Punch it in:
p.Chaos.Solver.SleepEnabled 0
Chaos puts it to sleep very early. You can also fiddle with:
Oh, I completely forgot this…
I had to be careful with sleep when using Chaos.
Thank you for answering.
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