Hi all, I am currently using a Physics Asset to simulate a “Chain”, with its Root and Tip bone set to Kinematic and the rest set to Simulated. In an Animation Blueprint I am setting the Tip bone to follow a specific location using Transform (Modify) Bone.
However a problem arises where the bone is translated correctly however but is stretched in a bizarre way as can be seen in the following screenshot. (Where X is the translated location)
The following screenshot is of my Animation Blueprint Where Character Pos is the location to follow and My Location is original location of the bone (For when Character Pos is not set)
Any help would be greatly appreciated and alternate solutions are always welcome. Thanks!