I’ve had this problem in the past but I don’t recall how I resolved it… If I manually add physics bodies to my skeleton, it stretches out like crazy! If I let it do it automatically, it works much better, but adds bodies to bones I don’t want to have bodies (Shoulders, Left/Right hips) I made the mesh and rig in Blender and haven’t changed the import scale or export scale or anything… Any help is appreciated as I’ve been battling this problem for a week now; Thanks!!
For anyone having this same issue. follow these Steps
Hey mate! Do you still scale your mesh before exporting? And does it really prevent bones from streching?