Hey Guys, I’ve recently attempted to add physics assets to a skeletal mesh within UE4 in order to create rag-doll physics. However I’ve encountered a problem, even if there is only one Physics body attached the surrounding joints are pushed away, resulting in severe deformations, if more of the skeleton is attached to physics bodies more and more severe (And sometimes funny) deformations occur. I’ve attached a few photo’s of the different issues, including both 1 and multiple bodies.
Thanks