Physics Asset simulation Problem

Hey Guys, I’ve recently attempted to add physics assets to a skeletal mesh within UE4 in order to create rag-doll physics. However I’ve encountered a problem, even if there is only one Physics body attached the surrounding joints are pushed away, resulting in severe deformations, if more of the skeleton is attached to physics bodies more and more severe (And sometimes funny) deformations occur. I’ve attached a few photo’s of the different issues, including both 1 and multiple bodies.


Found a solution, the problem was occurring because of a slight bug in which PhAT does not recognize scaled skeletons the same as the rest of unreal, by returning to the original Maya skeleton and playing around with the freeze transforms I managed to fix this issue.