Physics Asset - Simulate Rope Bugging out

Hello Community, I’m developing a game that uses a rope as the main mechanic. I want to do something similar to the game Unravel but in 3D. I’m using a physics asset with 200 bones and physics constraints. The only problem is when I try to tense up the rope it doesn’t tense up, and the bones at one of the ends starts glitching out. I’ve messed with the bodies properties a lot and also with the constraints between each bone but nothing seems to fix it. I also flipped the rope around and it seems it is always at the same end.

Link to the google drive with the videos of the glitching and physics asset properties: Unreal Forum Question's Videos - Google Drive

Really need help here guys