Physics Asset Shapes Updating with Morph Targets?

Hey there @ceremonypark! So technically there is a way to access the PHAT collisions at runtime and manipulate them, but it seems like it’s not meant to be used at runtime, and also not exposed to BPs so you must work in C++ for it.

Here’s a thread where someone figured out a workaround to the runtime editing of the PHAT issues.

Hope this helps!