I’m triggering an overlap event and in the other component parameter where I would expect to find the bone name for the collision primitive being overlapped I don’t see it. I can see in the PHat that the collision capsule is associated with the “head” bone. I’m trying to find a way to get the bone ID or the bone name.
Based on this thread I found I’m wondering if skeletal meshes were ever given the ability to create overlap events? Here’s the thread. How does one go about getting components attached to the bones and getting an overlap event spawned?