I have a simple issue in which it appears the solution is NOT AT ALL simple or I just don’t know what i’m doing. There is a skeletal mesh, with an animation. When The animation plays and the bone in question moves, the physics body associated with the bone does NOT move. It stays in its original position. I understand this is because physics body is completely unlinked to the skeletal mesh. I am using Physical animation with 50% blending to no effect. I have deleted and restarted my project from scratch 3 times, and never can get around this issue. Can someone please help me? The ONLY thing i’ve found so far is that I need to set the physics constraint reference position, but I have no clue how you get the current physics constraints of a physics asset. I’ve been stuck on this issue almost 4 weeks!
EDIT ADDITIONAL INFO: Someone on stackoverflow suggested I look at my constraints and ensure they are set to limited or locked. Constraints seem to have no effect on this issue. This was not the solution.