I’m creating a physics asset of an object (ponytail, tail, chain, etc). I’m having trouble getting the object to have any “bounciness” to it. I’d like the object to return to/bounce back to its original shape after any physics has been applied (ie: character moves then stands still).
Which settings need to be tweaked for this? Also the stiffness and damping options under the swing limits don’t seem to make a huge difference. Please see the image to get a better idea of what I’m after. Any help is appreciated!